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ISBN/EAN: 978-3-8376-7462-0
Einband: Paperback
Weitere Details
Auflage:
1. Auflage 2025
1. Auflage 2025
Erschienen am:
26.02.2025
26.02.2025
Sprache:
English
English
Umfang:
398 S., 70 farbige Illustr., 70 Illustr.
398 S., 70 farbige Illustr., 70 Illustr.
Format (T/L/B):
2.7 x 22.5 x 14.8 cm
2.7 x 22.5 x 14.8 cm
Hersteller:
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld
Weitere Details
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Gaming the Metaverse
Bild und Bit. Studien zur digitalen Medienkultur 21
46,00 €
inkl. MwSt.
Lieferbar innerhalb 1 - 2 Wochen
Beschreibung
Neal Stephensons 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companiesfrom Meta to Epic Gamesrecast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. This volume brings together leading scholars and industry professionals to examine past imaginations and recent achievements in the pursuit of the Metaverse. Contributors trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.